Something I've noticed in game dev: folks sometimes feel like, since we can't get an exact answer, there's no point in doing any forecasting.
But you can *often* get to within an order of magnitude with high accuracy and that alone can make a huge difference in forecasting.
But you can *often* get to within an order of magnitude with high accuracy and that alone can make a huge difference in forecasting.
Reposted from
Randall Munroe
Tukey
xkcd.com/3104/
xkcd.com/3104/
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