Trust the animation process:
Make a single keyframe,
Play the entire animation back a thousand times from every angle from the start.
Get up and pace around,
Sit down and check social media,
Procrastinate,
Agonize,
Lament,
Repeat.
Make a single keyframe,
Play the entire animation back a thousand times from every angle from the start.
Get up and pace around,
Sit down and check social media,
Procrastinate,
Agonize,
Lament,
Repeat.
Comments
Don't forget to have at least 10 project files of the same animation, just in case.
Also have to deal with interpolation errors where your movements somehow results in a 360 degrees rotation of limbs.
Some software crashes goes a long way to help the process too.
The last iteration of my rig utilized drivers that relied on rotations and that ATE my stability.
Pair that with the fact that my autosave features stopped working entirely at the time and I became a paranoid animator.
I was going insane until I looked it up and it turns out, it was broken and things like shape interpolation would crash the software.
Incredible luck on my end. But also predictable, heh.
So, being paranoid in this field... better safe than sorry
Yea, one of the problems I ran into was that they replaced all of the hotkeys for the brushes in sculpt mode and now I'm fumbling around when I'm trying to sculpt edit my models.
Id love some kind of quick menu where that you can add brushes and assign hotkeys too. No clue if that's an addon tho.
But a lot of it does come down to knowing where to click or where to find something. Searching and intuiting design choices are real skills