- Using a custom ECM field made for some interesting tactical decisions (any friendly within 3 hexes of the Raven gets a +1 to their TMM), especially when the players had to decide if they wanted to split up or not (they didn't)
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- Stealth missions are interesting, but ultimately can be fast-forwarded to the escape sequence if not designed correctly. I did not design it correctly and will need to iterate
- Escaping from a horde looks really cool and adds a lot of tension
Comments
- Escaping from a horde looks really cool and adds a lot of tension
- J. Edgars are nasty little flankers