Multiplayer Games programming is easier for session-based games.
Things get complicated when you have your own open world and suddenly you join someone else but you still want to progress in "your world".
Managing what gets saved and what not can become a difficult choice.
Things get complicated when you have your own open world and suddenly you join someone else but you still want to progress in "your world".
Managing what gets saved and what not can become a difficult choice.
Comments