Its hard to take the rulebook seriously when it refers to the conflicts of the story as "Toxic Powers" while also having a move called "Big Dyke Energy" and telling you not to use that word if it makes people uncomfortable...but then keeps saying everyone is valid forever...
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But this is just a very slight and VERY mild preview of the tone throughout, and uhhh...hrmm.
I think folks like me who tend to prefer a more story/narrative driven, co-operatively played (and likely more casual) ttrpg experience would have a lot of fun playing up the tropes in the archetypes!!