I've found that making walls as two separate planes don't tend to work with build-in occlusion culling, in #Godot nor Unity.
I'm looking to make all walls solid to simplify collision generation on import. I'm hoping this'll make OC play nice as well.
#gamedev #indiedev
I'm looking to make all walls solid to simplify collision generation on import. I'm hoping this'll make OC play nice as well.
#gamedev #indiedev
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