I wonder if it's possible to make the exported 2D Array show up in the inspector as a grid of checkboxes instead of nested lists, and if so - how would you approach implementing it?π€
Below's my try on visualizing what i want to achieveπ
#godot #gamedev #indiedev
Below's my try on visualizing what i want to achieveπ
#godot #gamedev #indiedev
Comments
See https://docs.godotengine.org/en/stable/tutorials/plugins/editor/inspector_plugins.html for an example.
And thatβs how you build your first terrain editor π