Hear! Hear!
(And it happens across disciplines and departments)
(And it happens across disciplines and departments)
Reposted from
Phil Speer
A lot of junior game designers make the mistake of putting in extra hours trying to make the most impressive content they can. I was guilty of this too. I try to teach them that smaller, polished content, done on time, with minimal bugs will always be more impressive than the alternative.
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