Of course, this is a very simplified explanation.
Some exposed methods don’t behave the same way locally as they do online. For instance, a method called object_attach allows you to attach object A to object B. Taking the Prop Hunt mode as an example, you could:
Some exposed methods don’t behave the same way locally as they do online. For instance, a method called object_attach allows you to attach object A to object B. Taking the Prop Hunt mode as an example, you could:
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2. Make the player invisible (object_hide).
3. Attach the created object to the player so it follows their movements.
Ideally, a method to replace the player’s biped with an object would be the best solution. Such a method does exist on the C++ side, but it is not exposed on the Lua side.