1. Create an object (in Halo Infinite, this object must exist in the map’s tag list).
2. Make the player invisible (object_hide).
3. Attach the created object to the player so it follows their movements.
2. Make the player invisible (object_hide).
3. Attach the created object to the player so it follows their movements.
Comments
Ideally, a method to replace the player’s biped with an object would be the best solution. Such a method does exist on the C++ side, but it is not exposed on the Lua side.