This works perfectly, right? However, in practice, and only online, the object remains in its initial position.
Ideally, a method to replace the player’s biped with an object would be the best solution. Such a method does exist on the C++ side, but it is not exposed on the Lua side.
Ideally, a method to replace the player’s biped with an object would be the best solution. Such a method does exist on the C++ side, but it is not exposed on the Lua side.
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