#gamedev objective today: tweak the AI players to do better at the first boss battle.
AI players currently use a generic codebase, so they're crap in boss battles. So I've made a factory that can inject a chunk of code that modifies their behaviour depending on situation.
Now to write that code...
AI players currently use a generic codebase, so they're crap in boss battles. So I've made a factory that can inject a chunk of code that modifies their behaviour depending on situation.
Now to write that code...
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