Thank you for your suggestion!
For this particular project, I opted for a custom character controller implementation to maintain precise control over movement mechanics and reduce memory overhead 🐱
For this particular project, I opted for a custom character controller implementation to maintain precise control over movement mechanics and reduce memory overhead 🐱
Comments
I think so.
NavMeshAgent has disadvantages in large memory capacity and processing speed. Your game is cartoonish, so I think you should use the URP well. Your game is very interesting.
Here you can find the Steam page but I haven't updated it yet with the transition to Unity (I started on Unreal Engine, for personal reasons I decided to make the leap to Unity) 👇
https://store.steampowered.com/app/2182470/Wandering_Cat/