thank you!
i pretty much figured this out based on different blender features that i knew. i dont think theres a tutorial out there for this specific look
no render layers are involved! greasepencil can already naturally render in front of other objects.
didnt even need to mess around with geometry nodes either.
with the exception of the hair on the head its all just flat planes with a track-to constraint.
(though geo nodes mightve made it easier)
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i pretty much figured this out based on different blender features that i knew. i dont think theres a tutorial out there for this specific look
didnt even need to mess around with geometry nodes either.
with the exception of the hair on the head its all just flat planes with a track-to constraint.
(though geo nodes mightve made it easier)