Big fan of Uncharted 4, but going for the platinum at long last has made me realise that the cruelest trophy in the game is the speedrun one, which asks the player to complete the game in a way it is just not built to accomodate.
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Hammering on the pause button to skip cutscenes; having the character's walking pace grind to a halt for them to have conversations - these are not things conducive to the flow state of a speedrun.
Worst of all, sprinting through the game only lays bare all the little micro-scripting that Naughty Dog puts into every scene. These are things that contrbute hugely to the illusion of the game (stuff like animation adjustments ahead of a surprise set-piece), but not when they are exposed so nakedly
Now I might be wrong here, but I'm almost certain that there is no way to obtain the trophy without skipping cutscenes, going too fast for the game's scripting etc., which means that the acheivement designers are asking you to break the illusion for them.
And when the illusion is what your game is predicated upon, it damn near breaks the experience. People often talk about platinums that turned a favourite game into something sour. I think Uncharted 4 might quietly be one of the worst offenders, and this trophy is the culprit.
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