So spending time or resources to gather food and water directly opposes most quests, by making it that you need to plan your expiditions into the wilderness to make sure you do things in an efficient manner
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To continue, food and drinks can provide good buffs to help you with combat, incentivising you to engage with getting better foods. But you have a very limited inventory space, carry too much food and you cannot carry enough loot
Food also degrades over time, so if you don't cook or preserve the food then you miss out on some good buffs like health regen, something that you do not naturally have.
To continue, as you lose health and exhaust stamina, you will 'burn' it as a resource, lowering your Maximum capacity of these resources. You cannot adventure forever and so you must take breaks. Either sleep in town or sleep in the wilderness.
Sleeping in town is very easy, at a player home or inn, your food and water needs are handled for you when you sleep, but in a tent or bedroll, you might not be so lucky. And that is ignoring the ambushes thay could occur.
So, to explain sleeping more effectively. When you go to rest, you dedicate choose how long you rest for in hour sums between three activities. Sleep, Guard and Repair. You only get so much rest in the wilderness because you need to prevent ambushes.
And, weapons and armour have durability, you need to keep it in top form otherwise they break and become significantly less effective. This all combines with time sensitive quests to force you to engage with survival in an effective way.
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