Before they had a game of their own, Sam and Max were used by programmers at LucasArts to learn the SCUMM game engine, by creating a tiny adventure game set in a test-art version of Sam & Max's office. These sprites were found in the source code to Monkey Island 1 by @gamehistoryorg.bsky.social.
Telltale’s first office was down the street from San Quentin State Prison and a sewage treatment plant, across the street from the dump, and had a bullet hole in one of the windows.
The Sam & Max episode “What’s New, Beelzebub?” was almost called “Sympathy for the Devil,” but a lawyer made us change it at the last minute on the off-chance the Rolling Stones would find out and sue.
Telltale Texas Hold’em was made on the cheap, with much of the work done as favors by friends and colleagues. Card shark Harry Weinhead was voiced by Nate Schaumberg, a LucasArts producer who had recorded Max’s scratch track for Freelance Police. Telltale paid him with a six-pack of beer.
In 2007, an actor in a Sam & Max costume roamed the floor at San Diego Comic-Con. The suit was commissioned by JoWood, the game’s European publisher, and after the con we shipped it to them.
I keep having big hopes that maybe that day will come someday, and with knowing how lazy I am with writing my lost media video script, I wish the comic will be found before the video release, haha
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https://www.youtube.com/watch?v=4Z5rLZRghro