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rannument.bsky.social
•
22 days ago
procedural rain made in bitwig #gameaudio
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hallowkid.bsky.social
•
22 days ago
this is actually sick. how did you make this?
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[–]
rannument.bsky.social
•
22 days ago
thank you! i generated random impulse noises, each having their own random velocity. afterwards it's a really big and lush reverb that creates the ambience. the EQ boost with the reverb causes the thunder
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