Something I’ve noticed (neutral) when I talk about doing game dev across a variety of platforms; people always tend to ask if I am “working on a game” which is a completely normal and fair question
Am I working on a big special game I plan to release as like a “real” game for money. Uh. Not yet🧵1/5
Am I working on a big special game I plan to release as like a “real” game for money. Uh. Not yet🧵1/5
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But I don’t want to learn by working on those big projects.
I’m learning programming publicly, and that comes with pros and cons. I’m accountable.
I’d feel like people are looking forward to release, only for me to maybe never release it because I architected myself into a corner and gave up.
I’ve talked before about the game my team and I had been working on (penny pincher) but dev stalled on it and I don’t know if it’ll start back up. I feel like with our new experience we’d want to start over.
And that sucks.
I’m learning tons.
I’m grinding for XP.
I’m proud of myself.
I’ll surprise you when I’m ready.
After I do 100 games in a year, I’ll do 1 game in a year, and we’ll see what that looks like:)
For now, it looks like this