This whole thread is a very fun look back on the evolution of Glyph from delightful spellcrafting bolt on, to award winning (!!) spellcrafting puzzle/art game
Reposted from
The Fisherman’s Fiend
The earliest version of Glyph was intended as a supplement to replace the magic system of any other TTRPG (sort of). As such, it had significantly more rigorous rules.
The tone of the book was also a lot more comedy-forward, which fell by the wayside as we included stuff in the book to actually do.
The tone of the book was also a lot more comedy-forward, which fell by the wayside as we included stuff in the book to actually do.
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