Interesting feature request for a Mesh Toolset inside #SecondLife that is gaining some traction. I commented in support of it, please have a read and, if you agree with my sound reasoning, upvote this, maybe it will happen! It's already TRACKED!
https://feedback.secondlife.com/feature-requests/p/feature-request-in-world-mesh-creation-tools
https://feedback.secondlife.com/feature-requests/p/feature-request-in-world-mesh-creation-tools
Comments
Surely with not a "full feature" viewer, maybe a special one ... so you can "see" and "create inworld", fitting to the situation.
And that meaning: "More online time" for the statistics ... 😎
Taking that onboard internally would be incredible.
@philiprosedale.bsky.social
They could definitely take notes from the way MeshGenerator does it.
I used to spend countless hours "prim torturing" to make some of the most complex shapes that weren't available inworld at that time.
I love the inworld building tools & would give ANYTHING for this rn!
I'm 99% certain that having a preset prim with a prset mesh and you just move the vertices, is 100x harder than using standard 3d modelling operations like extrusions and bevels.
PO mod for cities skylines showed me firsthand.
1) Everything in SL - prims, sculpties, mesh and terrain - has ALWAYS been all the same mesh geometry.
2) SL already has an extensive set of built-in editing tools. This would be just changes to/extensions of those or a few additions to them, unlike game mods.
I just think this would either be a monumental task, basically recreating blender.
Or it would be a novelty. A thing that allows you to modify things made elsewhere further, but not a useful way to create things from scratch.