Last post has me thinking about crpgs. If BG, Divinity etc is D&D, what would a computer version of something light and short like Fiasco or PbtA look like?
Short play time, easy mechanics, strong feeling of shaping the story.
Challenge lies in that last one, I think.
Short play time, easy mechanics, strong feeling of shaping the story.
Challenge lies in that last one, I think.
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I wonder if this sort of game works when the player isn't given the opportunity to marinate in the world, though.