Since there aren't many #Odin and #Raylib compute shader examples around, I decided to make my learning repo public: https://github.com/missinglinks...
The code is probably quite messy, as half the time I'm guessing things, but it might still be helpful to others :D
(Final boids count: 40000)
#gamedev
The code is probably quite messy, as half the time I'm guessing things, but it might still be helpful to others :D
(Final boids count: 40000)
#gamedev
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