to start things off, pacing myself across the past week for 3.0 Amphoreus as the beginning of the entire 3.x long saga meant i had more time to take everything all in so that was a factor in being able to enjoy it that much more
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the pacing felt good to me to set up the intro to the world as well as giving time to each of the current Chrysos Heirs that we've met so far even if we'll see more of their backgrounds down the line (as shown in the new book section too)
i certainly don't mind puzzles (even if i prefer them to be actually hard) but it being framed as a trial for glory while we just did the same as usual was a bit more questionable 😅
at least the breaks in between for dialog with Gnaeus and Castorice were good
even if our time with 'em was a bit short as it was only for this area, the exchanges along the way made the lead up into the cutscene before the boss fight pret-ty hype too 👏
(again spoiler cutscene, and hoyo really does great jobs with 'em in particular)
like some of the other complaints about too many enemies or putting more effort into how the story is told on screen is valid, but the changes mentioned in the dev radio should be improved rather than just removed...
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tho i do have plenty as i play but i don't think it's worth too much to write it all down either
at least the breaks in between for dialog with Gnaeus and Castorice were good
(again spoiler cutscene, and hoyo really does great jobs with 'em in particular)
https://twitter.com/jeffwoot_alt/status/1892929901658841363
it really doesn't help those who want instant gratification or don't seem to care for the necessary set up