like some of the other complaints about too many enemies or putting more effort into how the story is told on screen is valid, but the changes mentioned in the dev radio should be improved rather than just removed...
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anyways, that's all of the more important points that i wanted to get out there (should probably also just leave this in the word docs for surveys per version too 📝)
also a good personal lesson for msq/events too: try to only log in once per day rather than twice and save the latter for reading
forgot about the event clears yesterday as they both were a lot quicker than i thought (probably to give people room for msq)
the time-limited one had short glimpses into the past before leading into fights with multipliers that can shoot up to 10s of millions (number go up is usually fun)
and the even shorter perma event with time-limited rewards which consisted of the new Amphoreus puzzles, so a nice and light intro for players who haven't made their way through 3.0 yet
puzzles for babies but these two in the event got me (overthought it)
the Prophecy Tablets in general are either only really easy or stump me for a minute or two which is nice, and there were about a handful exploring in msq which had me in the latter too 🧠
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also a good personal lesson for msq/events too: try to only log in once per day rather than twice and save the latter for reading
the time-limited one had short glimpses into the past before leading into fights with multipliers that can shoot up to 10s of millions (number go up is usually fun)
the Prophecy Tablets in general are either only really easy or stump me for a minute or two which is nice, and there were about a handful exploring in msq which had me in the latter too 🧠