Somehow it's been 2 years since I last made a game design video essay. Let's fix that.
Design Dive finally returns as I share my long overdue thoughts on Bloodborne and how its design philosophy is surprisingly similar to the 2016 Doom reboot.
https://youtu.be/Ki4lUBqQzck?si=HMMBEQ-tV-Ix7JrZ
Design Dive finally returns as I share my long overdue thoughts on Bloodborne and how its design philosophy is surprisingly similar to the 2016 Doom reboot.
https://youtu.be/Ki4lUBqQzck?si=HMMBEQ-tV-Ix7JrZ
Comments
Every time I write about game design - and not my regular thing of 'how AI works in games' - my imposter syndrome flares up real bad.
So seeing people say 'oh hey, yeah, that's a good point' is kinda nice. A balm for my poor wee brain.
Plus the AI and encounters designed around making you dance