Yes, the default rendering API is Vulkan but you can enable Direct3D 12 in the project settings.
IINM we do DXC -> DXIL -> SPIRV, but @randompedroj.bsky.social can maybe confirm.
IINM we do DXC -> DXIL -> SPIRV, but @randompedroj.bsky.social can maybe confirm.
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That said, it should be relatively easy to support stray HLSL shaders via DXC in a fork/module/extension.