I don't think they were ever going to take any sort of critical position. When a game such as Tsūshima talks about being a "love letter" then it usually is uncritical in its portrayal of the subject matter. I assume Yōtei will be similar.
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As it's developed by non-Japanese for a primarily non-Japanese audience the way they approach this will be more uncritical because of the lens though which foreigners consume Japanese culture.
Japanese creators also have a habit of not being able to reflect on Hokkaido's history for other reasons.
I dont really agree with the first part. I think that's an excuse that is used but in my experience I think many foreigners exam japanese culture deeper than many Japanese people. Unburded by expectation and all that.
I think a subset of foreigners do look very deeply into Japanese culture, but so far what I've read from developer interviews has not inspired much confidence.
We'll have to see if they completely omit any Ainu presence or if they will take a route similar to other Japanese media where they're present but portrayed as passive actors with little agency.
A propaganda piece, which will regardless be critically acclaimed and viewed positively by the majority.
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Japanese creators also have a habit of not being able to reflect on Hokkaido's history for other reasons.
I never would expect much from the American tech crowd
A propaganda piece, which will regardless be critically acclaimed and viewed positively by the majority.