For those gms/players who prefer serious and important stories over more lighthearted romps, why is that?
For me it's because I'm not sure if the soul is real. And if this is our one scene on the stage of forever, I want it to matter, or at least inspire.
For me it's because I'm not sure if the soul is real. And if this is our one scene on the stage of forever, I want it to matter, or at least inspire.
Comments
but i tend to lean into more serious stories for the emotional investment in heavier material. (i also just like running horror campaigns, those tend to be heavy
I like exploring characters seeing what the chain of consequences are.
Joy comes because of and in spite of pain, not in absence of it. There’s nothing wrong with those stories, but they must be one part, and not all tales.
1. It helps me process things (within my own boundaries and limits)
2. I find it easier to give a shit
3. The games used are narrative focused and don't involve a 3 hour combat where nothing happens
4. Lighthearted always feels like there's no stakes
Lighthearted stuff ignores reality–which is fine–but I want to know my actions carry weight.
Typing is hard 🥲
That said, some of the most deeply emotional and heartfelt moments I've ever had at the table came up in the middle of some of the lightest, silliest one-shots I've ever played.
Namely a 5-year campaign with 2 antics-focused players and the DM made it feel like the rest of us "got to come along" while those two had fun.
Antics are only valuable if they contrast with something more sincere.
Legit, all the power to those who *do* enjoy high-levity games!
Recently I played a comedic heavy game and found I was good at it and there was much joy in that from me and the table! We'll see what's to come!
It’s also where
-I feel most comfortable as a player
-I get excited when session prepping
-I love slice of life stories
I just cannot think of a more beautiful reason for living than laughter.