I started out of university converting/rebuilding a PC based prototype for a surfing game to the PS2 with lots of dynamic geometry for the water and waves. A lot of the work was figuring out the best way to convert something from DX to PS2.
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TBH I spent most of the project fighting the senior developers who were part of the XP cult of the time that we need to develop data and code more focused on the PS2 architecture(ie PS2 specific versions of physics and wave rendering).
Though not in games production any more, I do now work for a GPU company doing R&D with a focus on games engines(specifically rendering...obviously) and games on our platform looking specifically into what they might want to in the future and how to improve what they are doing today. So much fun!
I now get paid to do what I used to do in games in my own time after hours in the office, in the dark with a collection of PS2 manuals next to me...and a stubbie of Coopers Red. I had the matt black version of the PS2 manuals originally(circa 2000) but the green below was the last version I had.
I used the black PS2 manuals too. But, more importantly, the Amiga Rom Kernel Reference Manuals were what I really cut my teeth on. And I see them in your photo! I think I had the blue ones - wish I knew what I did with them.
The Amiga was such a fun platform to explore and code on. I had such a ball playing with the bitplane addresses, using the bitplane modulos for effects, the blitter to draw things everywhere and building rainbow coppers of course! :) The platform had the best demos on it and some amazing music.
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