And companies know this, so they will push changes even if they know it’s gonna compromise the standard they held until that point, just so that they can access a new playerbase. There’s countless examples of this:
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Final Fantasy XIV dumbed down every mechanic in the game, made new game modes to make sure less proficient players could get to see the cutscenes and get the glamours, and overall stopped pushing for more. The game is now overrun by people that use it as second life and just go clubbing
And don’t get me wrong, good for them. Erpers gotta erp. But they took the game out of the game. It made me stop caring about the game altogether. It ruined the game for me.
Just as a disclaimer, I don’t play souls like cause I don’t like them, so this is not personal to me. And I’m not trying to say that games should not be inclusive, they should! Color blind modes, different fonts for dyslexic people, you name it. But that’s not changing the difficulty level
It’s leveling the field. I’m also not trying to advocate for stuff like idk not changing the Witcher mc to ciri because those are ridiculous statements. The narrative should be controlled by the authors AND it’s good that we’re getting more diversification in videogames.
Im also not saying that games shouldn’t have different difficult levels overall: some games are made that way and that’s ok. What im saying here is “don’t advocate to change games that other people like” because that’s an asshole move.
“But what does it matter if they just put an extra mode, you can just play the mode you want” yes, but no. Games are supposed to be a challenge. A large part of the appeal of difficult games is in the collective knowledge that to get to even know a specific thing you went through HELL.
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