Which Monster Hunter game do y’all prefer, World or Rise? I have the same amount of time (aka barely any) in both so I have no real preference one way or another
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I got more into the combat of Rise because the movement was faster and had better options for non insect glaives. I also liked the monster variety especially with the expansion.
Despite all that I think world had the better health/stamina increase system (screw the spiribirds), more interesting and fleshed out locales and environments, better overall ecology, and better designs for the new monsters especially the elder dragons.
World is more lush and grounded. Rise is faster paced and more arcade-y for lack of a better term. Rise gets you in and out of the action faster, and the action itself is more fluid and combo/parry based. World takes its time, and does much more to justify everything as a living breathing world.
World. I just felt like Rise was too…small. The big scary monsters never felt big and scary. But in world, holy shit, when you’re fighting a big boy it feels bloody big.
I have tried to play the series since the original on PS2, Rise was the first one to get me to stick through until the end and AI have now slowly been going back through the rest.
world is good but i prefer rise. rise brings some much needed flexibility to the combat. i dont really think you can go wrong with either one but rise has a bug that you can use to swing around maps like the famous spider man
Rise is fun and I love its roster variety, but I prefer World's weightier combat and more grounded pace, along with the centering of monster ecology and behavior. I'm hoping to see some of the best of both in Wilds c:
Rise for the combat and some of the best fights in the mainline series and World for excellent world building. I still think both suffer from a lack of risk and the "hunting and prep" aspects I adore in the old games, but not the current topic. Enjoy either!
For me, Rise. If only for the much faster pace of crafting items and the campaigns not dragging like Worlds did. Plus i was honestly a big fan of the switch skills, especially Surge Slash Combo for GS.
Personally for me Rise but really you can't go wrong with either.
If I had to describe them I'd say World focuses much more on verisimilitude and making you feel like a part of the world while Rise is more arcadedy, both in being much quicker to get into the action and generally faster paced combat
I think i overall prefer rise, but will always recomend world to others instead
I like the wirebugs, and hate clutchclaw, but rise is almost a arcade fighter version of monhun, world has more of a classic feel
all the new moves and styles in Rise elevate it above World greatly imo and I was disappointed to see many of my favorites not make it to Wilds (so far I guess)
Rise is great as a casual experience, and it has an overall better monster roster.
However, World is a much more compelling game, better mechanics, as it actually punishes you for mistakes, which Rise does not until the LATEST of late games.
I like games that force me to engage with and master them
Do you want a game that is a "you will learn the slower, much more deliberate pace if you want to survive"? World.
If you want an experience that allows you to have a lot of fun shouting "random bullshit go" and you'll never have to worry about getting particularly good at it, Rise is a blast.
i was introduced to the franchise through rise and it holds a special place in my heart due to that, and ive played both a considerable amount - i honestly couldnt decide, they both excel in diff areas and i think Wilds is gonna be a blend of the best parts of the 2, if the demo is anything to go by
World is my favorite but it was also my first. I have over 500 hours in World and about 60 in Rise. I’m still not used to the slightly different play style between games so I know that’s also affecting my enjoyment of Rise
But Rise has dango song so it’s better objectively 🍡 ❤️
I really like both, but world is probably my favorite monster hunter ever. Absolutely adore the environments, they feel so well thought out and three-dimensional in a really well thought through way. Everything is packed so tight, you always feel like you're in the middle of it.
It's really interesting to me how many people are praising World specifically for its environments when for me, the main focus of Monster Hunter is the Monster Hunting, which Rise is unequivocally the best for. Like the environment are nice, but they're kind of just like the icing on the cake.
I think monster hunting includes more than just fighting. I liked that the gameplay of World focused on tracking monsters, following them through the terrain, the "hunting" part. Rise has some cool new fighting bits but feels fairly generic to me cause it lacks engaging interaction with the world.
Oh absolutely, but what I mean is the central mechanic is the fighting. It's quite literally in the name of the game. World definitely had that unique mechanic, but after a while it ends up just feeling like needing to run around until the game let's you engage a monster.
And considering how much grinding you still needed to do for parts, it just starts to feel like unnecessarily waiting for the game to let you play it. Rise is straightforward and to the point (which was definitely a better fit for a portable console)
They hold different appeals. Rise has a focus on movement and quality of life that removes a lot of the slog from past entries and, imo, has better maps.
On the other hand, World's progression is a lot more satisfying to me and feels more like a game you settle in to play for like a week.
World has better atmosphere and cinematic feel, but Rise has much better pacing in the gameplay (largely in part to the movement options available to you.)
the spiribird system in Rise drove me up a wall especially towards endgame where you do need them to not get oneshot killed by the monster if you play as gunner, Rise to my group was kinda the first game in the series we were really rushing through cause it started to feel tedious idk
the environments in World felt a lot more alive to me, i like the general art direction of Rise more but the environments kinda felt sterile to me and World has some much cooler endgame monsters than what Rise offers in my opinion, that said Rise is probably a lot more beginner-friendly
Personally, Rise. It feels to me like a great mix of World QoL and feel with classic MH everything else, but paired with great movement and techniques to learn
Rise Hunting Horn is fun but also basically a different weapon.
It trades the elegant versatility of the old moveset for a more “keep all the plates spinning” style, especially if you don’t have an attack up song on your horn.
i think it tried too hard to edge into a niche already fully covered by hammer. if not for the songs, thats just a saxophone you're hitting people with
Interesting how polarizing these games are, Im 100% on Worlds side. Rise streamlined the game too much, it doesn’t feel like you go out to hunt a monster but rather just kill a boss. Also they ruined the hunting horn, so death to Rise and everything it stands for.
I love World, but it feels a bit slow to ease people into the world and mechanics. But Rise is just super streamlined and adds a lot of nice new moves, it really feels like a return to the super video game-y feel of the handheld games.
Probably worth noting, Rise also doesn't have the tracking mechanics of World. I'm sure it was cool for people, but I really like being able to know where the monster is immediately and then I can just GO there with a mount to get to the fight faster.
I would say go for Rise, It better than world in every way that really matters. Better game play, better story, better structure, less grindy, more consistently good monsters, and doesn't feel the need to sanitize the more silly aspects of the MH setting to appeal to AAA audiences.
I like the speed and combat mechanics of rise better but the endgame loop in world was more fun, also better multiplayer when you can see what hunts were available.
I prefer Rise. Late game World introduced some MMO team mandatory mechanics and I prefer predominantly solo play in my MonHun. I reserve my online for goofing with friends or helping get someone through lower rank slog quickly.
If you like online matchmaking multiplayer you'll probably prefer World
Rise is also just more goofy. I think "Funny Cat make food" is equally vital to the franchise identity as "cool monster make you pee your pants to face."
World's Hollywood semi-serious tone doesn't quite scratch that itch for me. I think they are comparable gameplay and it's mostly a vibes decision
World is about expansiveness, a sense of "realism," ecology, and food chain. Fantastical creatures treated as natural history.
Note: the first MH experience often feels awkward. Then it clicks. It's worth trying again at least once if it doesn't click the first time. Or try a new entry with friends
World definitely, I never really found myself enjoying the wirebug mechanic besides using it for movement.
Also enjoy the more methodical approach to early hunts in world, having to track the monster down - even though I know a lot of people didn't enjoy that part.
World for entry level Monster Hunter game. It changed a lot in the series and made it much more beginner-friendly and made some important QoL changes. But I do miss hunters having to sit there and flex after using potions, I think it added to the goofiness.
I prefer World by a good bit. I love the detail of the monsters and the scale of everything and the environments. Rise was fine and fun for what it was though.
World is gorgeous and I absolutely love the cinematic feel, but gameplay wise, Rise suits my needs better. I can pick it up and put it down, actually pause the game while in single player mode, and the DLC giving you NPC hunters is awesome for making offline play more fun.
Rise’s movement feels so fluid and satisfying, going back to play world feels slower and clunky by comparison. I still loved world to death but I would say play it first and then rise just so rise doesn’t color your expectations with flashy anime moves, then play rise to feel like a badass.
I've been playing Wilds for review, and there's a lot I like about it, but man does it feel like a step down from Rise. Rise really felt like the most approachable, diverse, focused and fun in the series. It's so fluid and fast paced, there's so much combat diversity.
Both are great games, but if you would like my opinion:
World looks better
Rise plays better
The spectacle are great...for the first 2 hours, then it's all down to the gameplay where Rise comes out on top. The weapons are more fun, you can dunk Large Barrel bombs, and it has Khezu. Arcadey fun!
World is both a tighter more consistent product and less gimmicky.
That said, I am still enjoy the simplicity of the original format. Portable 3rd is the absolute franchise highlight.
Tough to say.
World is very immersive and slow, but in a good way. Its an oddly cozy monster hunter
Rise is fast paced and can get a bit ridiculous in tone but is still very good.
I wouldnt say one is better than the other, they're 2 different flavors entirely. Though i return to world more often.
If you want a better story and graphics, I think world. If you want more fun and a variety of creatures, then Rise. Personally I like Rise better but they're both damn good games.
Hard to say but I think it's World. Rise definitely felt better and faster to play but I loved existing in World a lot more. I connected to Astera and Seliana way more than Kamura and Elgado and the world felt more like a cohesive environment and less like a series of unconnected video game levels.
I can't even really play/ enjoy rise since the changes drive me up a wall for some reason. Worlds combat feels so satisfying while the ecosystems are a joy to behold
For me a big part was the maps. I hated how artificial rises maps felt to navigate. I know people dislike some of the stuff in the ancient forest bit that place felt like a forest. The only place they failed with for me were the guiding lands, because they felt like a game map, not an environment
I think I like world more, hard to say. It was my first mh but I've played rise and gu since. World felt more alive and scenic. Rise's movement options and wire bug skills were great! But getting spiribirds before higher level anomolies, screw that. Also screw enemies just jetting out of a zone
I dabbled in a LOT of MH games, but World was the first one I finished. I stopped playing after I finished the 2-star quest boss in most MH games, but with World, I've put about 70+ hours into it, and with Rise, I only put about 15 hours into it, but that was mostly because I thought I "beat" Rise
but apparently I didn't since there is something else going on and I haven't even touched either expansion, but Rise has some cool stuff that I wish World had but I still like World more (at least based on my playtime and lack of desire to go back to Rise)
I got into Rise more than World; I played more of Rise than World. I didn’t play enough of World to say Rise was definitely better, but I did enjoy the gameplay of Rise
I generally prefer rise. World is really beautiful and expansive and going through the world early on is wonderful but fundamentally monster hunter is about grinding and repeating content and eventually I just got tired of wondering through those dense expansive environments
Since rise was a switch game they had to scale back the maps but I honestly think they meet a perfect middle ground of big enough to be explored but small enough to get anywhere in less than 5 minutes. Also the transversal options are nice, I love the wall running and wire bugs in rise
Personally its world but I like both. Rise feels like a decent first mon hun game imo, like its feels a little simpler at times. It does have some kind of annoying mechanics but those are pretty easy to mod out if you ever get bothered by it
World is better if you want a more, for lack of a better word, traditional first entry to the franchise in terms of gameplay and style. Rise is better if you want a MH game that is overall easier with quicker movement options and flashy attacks.
World is more grounded, and Rise is more fantastical.
I will say, World is better if you're trying to get into the MH franchise (or just trying to get a feel of the overall game series). I'd say Rise is the most different from the other MH games, so starting there could give you a slightly skewed view of the typical gameplay loop of the series.
Rise 100% a few hundred hours in world and about double in rise. The mobility of the wirebugs adds something that was missing from some weapons and made other weapons even more fun.
Rise. World brought a lot of QoL but felt very stripped back visually when it comes to wackiness and outlandish design. Rise really felt like a more comfortable return to that balance between realistic vs chaotic
Both. Rise is the mix of the old and new cuz I grew up playing the MH PSP and 3DS games. World because i just started playing it last year and I am amazed at what they got. So for me, it's both. Rise cuz it's Switch for me and I can play anywhere. World for finally checking what I missed out.
World. Rise tries to ape things from World that the devs didn't fully understand, so you get "endemic life" thar just sits in one spot until you collect it. That was jarring enough to ruin my experience.
World is my favorite MH game. Still a bit slower paced, with lovingly crafted environments with very animal-like monsters with real feeling behaviors, lotsa little pets to collect, and it pushes you to catch and release which is an immersion thing I adore. Rise is faster paced and very anime vibes.
Rise has more quality of life stuff and feels more fluid to play, it's arguably the better action game and probably the better starting point, but World feels more like a complete world rather than just an action game. It's the game I keep going back to, alongside Generations when variety calls.
Rise's appeals to me a tad more on a personal level because I really like the hype super attacks the wire bugs give, but outside of the raw moment to moment combat I think world is the better game in every other way (except the multiplayer experience, which world drops the ball on in some ways)
Out of those two I’ve only really put time into Rise, so uhh, Rise is pretty cool. I know combat in Rise is a lot faster than World in general. World is afaik also a live service game, where Rise is an average game.
Rise = anime for fans
World = movie for everyone
They both are great, imo, but really are catering to different people
I would only recommend rise for other mh veterans, but at the end of day it's the multiplayer that gets you, so play what your other friends are playing
Rise for sure
World is still fantastic but Rise’s bigger and way more varied monster roster and and more fun weapon movesets make it an easy pick for me
My honest but unhelpful answer is Generations Ultimate 🤪
My genuine attempt to answer your question is, while I played a lot more of World, Rise is the more interesting of the two.
World felt like it made a lot more sense to me, I think rise has better gameplay but I was able to follow along and stay interested in world a lot more. I should go back and play rise again though
I don't love all the gameplay changes Rise males, but overall I prefer it.
Rise has a very varied roster, with weapons that mostly have unique designs. You can also tell in World how open maps were an experiment they were iterating on. World looks better but Rise's style may hold up in the long run
I do wonder about World's legacy. Rise will be shuffled into the wacky pile. But World will either become "real MHtm" or sort of fade. I don't know if old players will accept it into the classic gen 1-4 bracket, but modern players out number them and will likely start talking about "real MHtm"
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In terms of story and aesthetic I prefer World
World is more like a normal restaurant, i feel like it's better when i'm eating there but i'm not always in the mood to get to it
A pink leviathan-like serphant that shoots bubbles and high speed water torrents.
Best monster
If I had to describe them I'd say World focuses much more on verisimilitude and making you feel like a part of the world while Rise is more arcadedy, both in being much quicker to get into the action and generally faster paced combat
I like the wirebugs, and hate clutchclaw, but rise is almost a arcade fighter version of monhun, world has more of a classic feel
However, World is a much more compelling game, better mechanics, as it actually punishes you for mistakes, which Rise does not until the LATEST of late games.
I like games that force me to engage with and master them
If you want an experience that allows you to have a lot of fun shouting "random bullshit go" and you'll never have to worry about getting particularly good at it, Rise is a blast.
But Rise has dango song so it’s better objectively 🍡 ❤️
i still love rise but if it was my first monster hunter i don't think it would have stuck
world grabbed me by my little gamer claws and has not let go
On the other hand, World's progression is a lot more satisfying to me and feels more like a game you settle in to play for like a week.
It trades the elegant versatility of the old moveset for a more “keep all the plates spinning” style, especially if you don’t have an attack up song on your horn.
I love World, but it feels a bit slow to ease people into the world and mechanics. But Rise is just super streamlined and adds a lot of nice new moves, it really feels like a return to the super video game-y feel of the handheld games.
Also, you get to ride a giant dog!
It's SUPER nice!
I guess pick the one more of your friends play since playing with others is the best part of these games.
If you like online matchmaking multiplayer you'll probably prefer World
World's Hollywood semi-serious tone doesn't quite scratch that itch for me. I think they are comparable gameplay and it's mostly a vibes decision
Rise focuses on accessible entry into the series. You feel like the ninja hunter. Prioritizes vertical mastery and Kaiju battle.
Great to newcomers, esp if they don't need grit, and aren't afraid of color
Note: the first MH experience often feels awkward. Then it clicks. It's worth trying again at least once if it doesn't click the first time. Or try a new entry with friends
Also enjoy the more methodical approach to early hunts in world, having to track the monster down - even though I know a lot of people didn't enjoy that part.
World looks better
Rise plays better
The spectacle are great...for the first 2 hours, then it's all down to the gameplay where Rise comes out on top. The weapons are more fun, you can dunk Large Barrel bombs, and it has Khezu. Arcadey fun!
That said, I am still enjoy the simplicity of the original format. Portable 3rd is the absolute franchise highlight.
World is very immersive and slow, but in a good way. Its an oddly cozy monster hunter
Rise is fast paced and can get a bit ridiculous in tone but is still very good.
I wouldnt say one is better than the other, they're 2 different flavors entirely. Though i return to world more often.
I can't even really play/ enjoy rise since the changes drive me up a wall for some reason. Worlds combat feels so satisfying while the ecosystems are a joy to behold
Worlds felt rich. The environment was interactive and felt alive.
To me, Rise wasn't enjoyable. It had way too much going on. I felt like I was playing a pet simulator using a Spiderman mod.
world is best if you haven't played a lot of monster hunter before. it's approachable with an emphasis on story and environment.
rise is better if you've played other monster hunter games in the past. it has custom movesets, special moves, and more movement options.
World is more grounded, and Rise is more fantastical.
Also the story is arguably a little more interesting
Love just forgetting the important word in the whole sentence
World = movie for everyone
They both are great, imo, but really are catering to different people
I would only recommend rise for other mh veterans, but at the end of day it's the multiplayer that gets you, so play what your other friends are playing
World is still fantastic but Rise’s bigger and way more varied monster roster and and more fun weapon movesets make it an easy pick for me
My genuine attempt to answer your question is, while I played a lot more of World, Rise is the more interesting of the two.
Rise has a very varied roster, with weapons that mostly have unique designs. You can also tell in World how open maps were an experiment they were iterating on. World looks better but Rise's style may hold up in the long run