Hey Tech Artists out there.
What's the best way to do reflections in water shaders these days? Currently got a camera based setup, it's pretty costly, but I do love how it looks though.
What's the best way to do reflections in water shaders these days? Currently got a camera based setup, it's pretty costly, but I do love how it looks though.
Comments
It's a unity project in BRP currently but likely going to move to HDRP in the future, targeting console/PC.