I wanted to try something weird for stepped animations:
Either limit the rotations and blended animations to specific values or update them on 3s.
I think the former is quite promising.
I wanna support that stop-motion style with all the transitions in-engine too.
#godotengine #gamedev
Either limit the rotations and blended animations to specific values or update them on 3s.
I think the former is quite promising.
I wanna support that stop-motion style with all the transitions in-engine too.
#godotengine #gamedev
Comments
To avoid jumpyness and jittering I implemented thresholds that need to be surpassed to switch to the next available angle/value.
I also halve the availible angles when rotating fast to keep the stepping visually similar.
Thanks for the input!