I never played any souls or any souls-like in general but there’s value in a game being hard. Wanna see the ending? Get good. If it’s not for you skip it, do smth else. But a game shouldn’t necessarily cater to everyone ‘cause then they lose the things that made them special for the existing players
That's not value. That's egotism. If my getting to see the art, and enjoy the story, without having to faceroll my keyboard for 800 hours diminishes your sense of accomplishment for beating the game on Fuck You Mode, that is 10000% on you and your brain.
And as I said I don’t even play the damn thing cause I don’t have the time or the patience to go through the ordeal, but my friends love it the way it is. To an extent, it’s art. Should we re-edit Fellini movies to make them less boring? Repaint Guernica to make it less confused?
I believe it’s more egotistical to decide how the things others enjoy should be. There’s approximately a billion games, and you want to change this one to suit your needs because you wanna see the end of it without having to go through it. Playing a game in easy mode is not a right.
Aside from the fact that short of removing any combat from the game to make a walking simulator with cutscenes there’s literally no way to make a good game with multiple difficulties (n souls games can’t have scaling difficulties by design), so, yes, your wanting this would ruin the game for others
Deriving self-respect and expectation of social value from a single-player game and it's difficulty level for others says things about the speaker, not others.
It's not bizarre but it's... well a pathetic loser, that's what it is 🙃
My favorite counter to FromSoft fanbois who say "Get Gud" unironically is to tell them to go beat the original Castlevania, Ninja Gaiden, or TMNT (all on the NES) before then they can say something.
The fragile ego of pro gamers is not the olny argument against difficulty options. If there is artistic intention behind the difficulty then changing it would detract from the experience. The harsh difficulty is essential to the worldbuilding and themes of the game.
equating your self worth to a sport/videogame is silly no matter if its a sport or a video game. I think what separates a video game esport from a sport is the type of video game if its team based or not yknow?
The value of this comment chain is that it brought to light that dudes who base their sense of self around a video game are no different than those who do it with sports
The same toxic masculinity just expressed differently. Both types able see the other as toxic but refuse to admit it's maleness
Ok but what of the appeal for those players is the story and art? Why not make the virtual experience of the game accessible instead of gatekeeping it to only capable players?
My longer take is that the whether or not a game has an easy mode is up to the developers. That seems obvious enough, but I mean that games are art, and artists should make what they like and the people that like it will like it.
BUT. I also think it’s 10000% fine and good for players to say things like, “I wish there was an easy mode in this game.” Or “I would play this game if there were an easy mode.”
But whether that feedback is heard or addressed is, and should be, up to the devs.
Good point. I think it's actually a bit up to the game. Elden Ring is a very different experience to Veilguard or Dead Cells and the difficulty is part of the experience in a different way.
EXACTLY. I’m not going to force myself into a game that just makes me angry. I see my brother do that to himself all the time though. He gets so frustrated either at the game or his teammates (which is hell if I’m on his team.) It makes no sense.
Perhaps he’s very passionate about success, and for all the effort that he feels is going into the game, he feels that he should get the “win dopamine” and gets so disappointed when not-winning that his brain goes into anger-mode. I’ve seen it often, but don’t understand it either.
Not just frustrated, he gets so snappy and rude. Who would want to be his teammate? I’ve decided I won’t be playing any team games with him in the foreseeable future, for my own sanity 🙄
I don't think it's about deriving self respect or expectation of social value persay, but there is a level of pride built in being good at something others aren't.
Which is the whole point of that series. To be so hard that people either get good, and feel that pride, or they give up.
For real. I had somebody tell me if a Dark Souls game had an easy mode for more casual players, it would make them feel lesser about having beaten it on the current difficulty. Total strangers completing a game on easy mode would make them feel less accomplished beating it on hard. But why?
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It's not bizarre but it's... well a pathetic loser, that's what it is 🙃
Play games, have fun. If not having fun or feeling any negativity, do something else. Seems like a super challenging concept for way too many..
The same toxic masculinity just expressed differently. Both types able see the other as toxic but refuse to admit it's maleness
But whether that feedback is heard or addressed is, and should be, up to the devs.
Tho the discussion is completely hypothetical, Fromsoft needs to be invaded by aliens before they put an easy mode there 😂
Cat pics help.
Which is the whole point of that series. To be so hard that people either get good, and feel that pride, or they give up.