i've gone down like 8 rabbit holes trying to figure out why having custom lighting functions in my unlit shader graph that are only affecting the base colour breaks alpha clipping?? like i disconnect them from base colour and alpha clipping works just fine??
A lot of shader graph stuff does a bunch of things under the hood. Good to learn how to read machine generated shader code to figure out where things go wrong.
yeee, i spent like 14 hours yesterday hyperfocusing on the problem only to learn it's a unity bug and the ways around it are incredibly arcane lmao. learned a lot tho!!
Comments