I guess what I meant is that those things exist in service of the aesthetic. You're saying a 30fps game upsampled to 120fps is still going to feel like a 30fps game, I'm saying the alternative is just the 30fps game, because nobody is going to say "we will sacrifice visual quality for latency"
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DigitalFoundry measured 60ms of latency on cyberpunk running at over 120fps.
I'll take 30ms of latency at 30fps please.
And hilariously now reflex2 will generate even more artifacts :(
Picture clarity has gone down the toilet over the last few years.