Adding Vibrant Visuals as the new default graphics setting in the new Bedrock update is something I absolutely don't understand. It's simply not finished.
I'm already seeing players report bad performance, which, yeah, Deferred Rendering is not properly optimized yet.
I'm already seeing players report bad performance, which, yeah, Deferred Rendering is not properly optimized yet.
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The main positive that people still talk about for Bedrock is the performance, and Vibrant Visuals makes it run worse than Java (on my devices, at least).
But now there's practically 0 incentive to use it. VV should not be running worse than Java with shaders!
The only solution is making pack creators create thousands of textures.
I'm going to have to spend weeks creating MER textures for every single block, item, and entity in both packs - and Aspects is nowhere near as bad as most full replacement texture packs!
Would be my little way of paying back after all the times I have used the pack lol
I did use RTX for a while and even with packs with no RTX features implemented it was still fine.
And now that I think of it I think early versions of deferred didn't have this restriction either so it is just weird.
I hope they find a fix