Here a bonus that I never shared before, a video of the custom NES tool I've written to generate game data.
It was designed to create an MMC3 ROM and the code was assembled using ca65.
I'll explain each individual tool in the thread.
It was designed to create an MMC3 ROM and the code was assembled using ca65.
I'll explain each individual tool in the thread.
Comments
You can also group smaller animation together so they go into the same CHR 1K Bank, reducing CHR bank change.
You can change the algorithm to chop up the sprites into tiles with color separation.
It supported metatile importation as well
You could specify an offset so it added tile padding for you.