An example of the sort of thing I’m working on: here’s a ranged enemy in our game, implemented using my open source Utility AI plugin for UE5, called SUSS. https://github.com/sinbad/SUSS
The game is our yet to be formally announced co-op wizard mining game. Think top-down Deep Rock Galactic with wizards 🧙♂️
The game is our yet to be formally announced co-op wizard mining game. Think top-down Deep Rock Galactic with wizards 🧙♂️
Comments
How are you finding Unreal? :)
UE is great most of the time. It’s nice to be able to read/debug into the engine when I need to, with no limitations unlike Unity. I’ve been using it for about 4 years now. Having to do things the UE way takes a bit of getting used to but once you have its mostly fine. A bit chonky though 🙃