What a beautifully spacial resolution mechanic
Reposted from
Adam Bell
I've got a nifty diceless resolution mechanic for you. It's all about rolling cubes.
You'll need a success cube, a failure cube, and a number of trial cubes based on the magnitude of the situation you're dealing with.
(a short thread🧵 to walk through how it works)
You'll need a success cube, a failure cube, and a number of trial cubes based on the magnitude of the situation you're dealing with.
(a short thread🧵 to walk through how it works)
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