Hi, I'd like to share with you the minutes of an aerial skirmish I played with a friend last week. I try to report the event using the terminology specific to aerial combat manoeuvres in order to demonstrate the suitability of this game for educational purposes. #ACM #Vassal
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I (blue plane) make a left turn to meet my opponent head-on and lower my speed to reduce the turn diameter, hoping to get behind him faster.
I continue on my left turn as he goes straight ahead faster than the speed of sound, seeming to want to avoid a confrontation.
But he finally turned sharply to his right, so we engaged in a kind of one-circle fight in which I had the advantage because I had started to turn earlier. But he's too far away for any of my weapons to catch him.
Then we would have passed each other head-on again if I hadn't taken advantage of my lead and the space available to start a barrel roll (1/2). This'll give me altitude (an advantage that can be converted into acceleration) and should leave me room to turn behind him.
He was obviously turning too and seemed to be taking the lead, but to turn so much at this speed he had to trade altitude for G's. So he finishes his move much lower than my position.
We're entering a turning phase of the battle and we're both trading altitude for the ability to turn tightly, hoping to get in our opponent's wake.