Mushihimesama (2004) 8/10
It's a shmup. Feels and looks great! The prerendered/early 3D styled bugs tickles my brain just right. The game getting slowdown was always hype. Don't yet have the knowledge to properly assess negatives and positives between them.
It's a shmup. Feels and looks great! The prerendered/early 3D styled bugs tickles my brain just right. The game getting slowdown was always hype. Don't yet have the knowledge to properly assess negatives and positives between them.
Comments
Classic beat 'em up that's lacks flair, juice and variety. Or maybe just not to be twice its required length. Feels like a game that desperately needed another pass, and a year more in development, which i imagine the publisher both refused.
So simple, so smooth, so tense. I really liked this but I'd love a full game with this almost gravity manipulation without the fear of major progress loss. The occasional commentary surprisingly doesn't overstay, amusing and cathartic. Brought out some real buried memories.
Didn't know this had hands. Despite the age and tank controls you maneuver with such ease. Not scary but instead more tense, especially those few thrilling puzzles. Slide puzzle isn't that bad unless you buckle under pressure. Character shifts are fun pace breakers.
Either the level design is terrible, or the reworked physics system wasn't made to account for the old level design. Hmm, makes you wonder. Feels like a pseudo remake just to have anything Monkey Ball available on PC.
Started off strong. Initially liked the new graphics, quickly realizing it results in less available screen space which really hampers the entire game. Very unsatisfying difficulty, piss-easy until Wily's stages which are ball busting. Music was also just so-so.
Has a seriously insolent attitude problem. It's a DmC game in spite of it, instead of in respect for the source material. When you've played other hack n' slash games, this is just very embarrassing. Fantastic cutscene direction and naturalistic dialogue though.