Consider how open world games are large, horizontally. The map extends far, horizontally.
Imagine an open world game when the map is vertical, but just as big.
You're climbing the tower of babel to kill god himself.
Imagine an open world game when the map is vertical, but just as big.
You're climbing the tower of babel to kill god himself.
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You start as a god, descending through the tower. As you go, your powers weaken and decline the closer you get to the ground.
That has possibilities.
Toward the bottom level you're being bullied by an old man with a stick
learning and mastering mechanics (often stylized as 'powers') is what makes a game 'fun', esp. contrasted to an engrossing story in a book
Trimming out the minimap and enemy health bar displays so you could get more damage and better crits was an interesting feature. As was pulling the OS.
What other games let me shoot Hitler in the ball (singular)?
Useful trick to prove how good of a Judge you were after accidentally shooting a civie.
https://store.steampowered.com/app/1977170/Jusant/
watching your slugcat wrap itself around poles when climbing up is always so satisfying
arguably this only works well on a 2D game
Noita.
Much bigger world than the first few runs might indicate, much of that distance is vertical.
Also, one of the core mechanics is essentially coding / logic.
https://store.steampowered.com/app/881100/Noita/