What's your favourite bit of esoteric tech in one of your Commander decks? The card you swear everyone should be running but people have to pick up to read every time.
Comments
Log in with your Bluesky account to leave a comment
This card is nuts in a lot of situations. Saves your team from some toughness based wipes or in a big combat trade-up. But I’ll use it if I’m playing elves, make opponent’s team into elves for my Timberwatch or Priest count. In Voja it’s especially crazy!!
Territory Culler from MH3 is a house, amazing body on the creature - and the landfall trigger is CRACKED. Put a creature into your hand, or regardless of what the card is you can keep it on top or throw it in the yard.
This guy in my Dee Kay flicker/artifacts deck. Sure it puts the card on top of my library instead of into my hand 99.9% of the time, but there’s no mana value restriction like the Mage cycle has. It’s easy enough to play him early, then flicker him later to fetch a combo piece if he sticks around.
Nobody plays this card.
It’s free repeatable reanimation, a perfect political card, and plays incredibly well with “Wheel” effects!
“If I give you back your Disenchant and two lands, will you blow up his Rhystic Study?”
Absolutely agree, in a 4-player game the downside of returning a few cards to an opponents hand can be upside politically or its own form of interaction against graveyard-focused decks.
Comments
For this one, it can protect key pieces or capitalize off of timely removal to make big swings!
I don’t think I would’ve found this if it wasn’t in a duel commander list I net-decked, but it’s in all my blue decks now
My favorite tech is blocking tramplers and assigning all their damage to my lad.
It’s free repeatable reanimation, a perfect political card, and plays incredibly well with “Wheel” effects!
“If I give you back your Disenchant and two lands, will you blow up his Rhystic Study?”