Got some very odd ideas brewing for my home game.
Looking at possible ways to do procedurally generated/simulated "content", with generated rules and subsystems.
The latter is something I've done a tiny bit of before, going big on this will hopefully give the whole thing a wonderfully Strange feel.
Looking at possible ways to do procedurally generated/simulated "content", with generated rules and subsystems.
The latter is something I've done a tiny bit of before, going big on this will hopefully give the whole thing a wonderfully Strange feel.
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