Ya I get that & it makes sense. What I mean is TFT's playerbase evolves over time and Riot's decisions impact that evolution. If 51% of players like variance & 49% of players don't, and Riot adds more variance into TFT, maybe they gain&retain more players that like variance & lose players that don't
Comments
A shift only in preference for variance isn't that interesting. A shift that comes along with a meaningful increase in the player base... That's something worth investigating.
I don't think more points of variance is bad. When a single point (and early one)
If I wanted a deterministic game I'd play chess!
Having said that I understand why some people feel like TFT variance takes away player agency. Maybe it's just not the game for them.
I view variance on a scale. Chess being 1 out of 10. TFT was never a 1 as far as I played & that's a good thing. But it has increased over time