The only time I maybe got the vision for ray tracing was when I saw how much nicer it made the food look in a part of the Monster Hunter Wilds benchmark.
That's it.
Yeah, TBH I'd be fine with less raytracing and more shadow mapping and the like. But, when nVidia comes sidling over with an engine- in- a- box, and all the best engines have been re- coded to be optimized for nVidia...
I ran Doom Eternal with Raytracing once with a pretty high-end graphics card, and I'm pretty sure the raytracing option may have overclocked and busted it, but luckily I got a replacement one and have the RTX option for Eternal disabled from now on.
I think it was the "ray-tracing and character redesign" patch for Insomniac's Spider Man that actually ruined like all of the cutscenes' previously great photography.
It's such a massive performance difference. Ofc, as someone with a GTX-1060 I don't really get to talk, that wasn't made for raytracing, but I can run even 2022-era games reasonably well without raytracing. With, however, there's no point even starting them up.
Tried it once for Minecraft. That was about it. I think it's kinda pointless unless it was cheaper, which I don't really think is happening anytime soon.
Techniques that don't hurt the framerate as much with negligible difference in quality exist, I think you highlighted how those are more viable.
one of forza horizon 5's early selling points was something they called "audio ray tracing" which was meant to simulate echoes and the doppler effect
the only thing it achieved is making sounds bounce off the walls of the track back and forth constantly, making every car sound like a weird spaceship
If what happened with Daz Studio is any indication, you might want to do the code version of "follow the money." nVidia is probably handing them a binary blob rendering engine based solely around raytracing.
i'm vary sure not a single person has a computer strong enuff to run raytracing while having it run good
the only way i can see a chance of it running good is if your a mega wealthy twitch streamer, like Markiplier levels of wealth and affording a power house computer
I would build things to specifically alter the cascading of light, like a bedroom with a window that faces the morning sun. The things real RT can do can't be emulated by a post-process shader. Sucks we're not quite there for more realistic looking games. Minecraft being blocky helps the calc i bet
Ever since I got wowed by the SEUS shaders, nothing was the same for me
Thankfully a bunch of the now are much more optimized and Minecraft java can run properly on GPU
It's nice
I'm not even sure if RTX is supported in the java edition
I think raytracing would be fun in VR games. Like putting out my detached hand and seeing the light get blocked, or blinding myself looking directly at the virtual sun.
It is, but the issue is devs don't get enough time to optimize the tech in the games they're implemented in, so even the cards made to run it can't get 60 FPS
RT is still a relatively new tech, transitions times are always the worst. Also games never run perfect @ full blown dets with current hw. Metro 2033, Crisys and Mass Effect were "too hard" even after years of new hw
I mean RTX cards have been around for about 7 years and the implementation has only worsen with time, coupled with more and more extreme dev cycles and the push for frame gen and path tracing not helping either
It is, but it results in worse performance, often a grainy, noisy image, a lot of ghosting and a lot other problems. Conversely, other techniques look better at a fraction of the performance cost
They gotta stop focusing on hyperrealistic graphics to begin with. A lot of new games just hurt my fucking eyeballs and I'm gonna turn the settings all the way down so I don't puke anyway. I'll take a stylized game than being able to see every hair follicle in a character's head any day.
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That's it.
(Mostly joking, not trying to actually start any fights here, lol)
Techniques that don't hurt the framerate as much with negligible difference in quality exist, I think you highlighted how those are more viable.
But linniar games do not need it
the only thing it achieved is making sounds bounce off the walls of the track back and forth constantly, making every car sound like a weird spaceship
the only way i can see a chance of it running good is if your a mega wealthy twitch streamer, like Markiplier levels of wealth and affording a power house computer
Rtx Minecraft does look pretty but you can get p much the same result with a shader pack
I should give rtx another chance in modded Minecraft and see how it goes.
Thankfully a bunch of the now are much more optimized and Minecraft java can run properly on GPU
It's nice
I'm not even sure if RTX is supported in the java edition
but like, that's... kinda it.
Are there games that don't have the "RTX off" option ?