I want to say that the dev(s) who designed the companion banter in DA-TV to start over if they/we are interrupted deserves a HUGE bonus and a icy, cold pint.
Comments
Log in with your Bluesky account to leave a comment
The way I panicked the first time a dialogue line was interrupted by combat, thinking I'd have to wait gods know how long for it to be je on the wiki, only to pick my jaw off the floor when the game went “we learned, we got you this time!” chef's kiss
Such a massive quality of life improvement! Plus something we've seen other games do, it's like a natural continuation of the idea of having banters in the first place. I love when games iterate on each other.
he may not have programmed it but our friend @eplerjc.bsky.social gets a shout out for putting that idea into someone's brain and getting it implemented 👏 i will forever have permanent beef with the requisition's officer in DAI
What's extremely funny is I have had the banter, "So should we talk about [spoiler]?" get interrupted right at that moment three times lol
Two back to back in one playthrough and the once in another
Like damn I guess the answer is no!
Comments
Two back to back in one playthrough and the once in another
Like damn I guess the answer is no!