The sheer number of times I described my tide pool tile placement game only for someone to ask "And then you fight something?"
Reposted from doc
One thing I'd really like to see from a publisher is producers who are extremely literate in games and capable of thinking hypothetically. I want to work with producers who can envision a mechanic when I explain it to them, even if it hasn't existed before, play it in their heads, and go "I get it"

Comments